Self-reflexive Video Games

With this article I will try to clarify what self-reflexive video games are and why I consider them useful instruments for promoting a more mature and diverse approach to game design. As a researcher and game designer, I have recently developed an experimental, self-reflexive video game titled Necessary Evil (http://evil.gua-le-ni.com) that will be utilized as an example of the kind of games that I will hopefully succeed in encapsulating in the following pages. With a little help from Jorge Luis Borges, I will argue that the whimsical gameplay of self-reflexive video games interactively materializes the conventionality and the limitations of the way in which we currently understand and design video games. In other words, in this article I will propose an understanding of self-reflexive video games as playable forms of critical thought.

Read the article here: http://www.gamasutra.com/blogs/StefanoGualeni/20131029/202847/SELFREFLEXIVE_VIDEO_GAMES_AS_PLAYABLE_CRITICAL_THOUGHT.php