Several jobs in de Dutch game industry (10 years total):
Other Jobs and/or Activities
Real-time ray tracing research (PhD achieved )
Research activities and publications
Articles: Many online articles on game and graphics programming for GameDev.net, flipcode.com, devmaster.net and gamasutra.com on topics like ray tracing, 3D engine development, mobile game development and code optimization.
Scientific publications: “Realtime Ray Tracing through the Eyes of a Game Developer”, for the RT07 conference on real-time ray tracing; “Architecture of a Real-time Ray Tracer”, for the Intel developer network;
“Generic Ray Queries using kD-trees”, for Game Programming Gems 7
Research related activities: Several guest lectures for the Technical University in Delft on graphics programming; keynote speaker at the RT07 conference on real-time ray tracing.