Carlos Santos

Carlos Santos

For more than 6 years Carlos Santos was involved in critical software development for government agencies like the air-force, navy and the European Space Agency, and in several projects like the Galileo-European GPS. He was responsible for lecturing Computer Graphics 2D and 3D in Portuguese Universities. His main interest is in Interface Design and Augmented Reality applications. He has a Master in Science from the New University of Lisbonne. Next to this he has published several articles.
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Martin Walker

Martin Walker

I’ve been fortunate enough to work as CG artist for almost 20 years, in many different roles and industries. I’ve worked as a Game artist, an Art Manager, an Architectural Visualiser, and a Designer.
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Zoran Arizanovic staff picture

Zoran Arizanovic

Painter with feature film and game industry experience. Worked as concept artist, Art director, environment TD, matte painter and Houdini TD on projects like Robin Hood, Angels and demons, Australia, Prince of Persia and Golden compass in London vfx houses Cinesite, Framestore, MPC.
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Mata Haggis

Mata Haggis

Prof. Mata Haggis is a games & narrative designer with over a decade of experience working both as a freelance and in-studio games developer. He started as an artist experimenting with the internet as a medium as well as a platform, before quickly expanding into animation and indie games development. He then moved into AAA games development where he became a lead designer and writer on console and PC games. His large and small games have been played by millions of people and his animations have been broadcast across Europe. He is the Associate Professor of Creative & Entertainment ...
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Staff picture Rene Derks

Rene Derks

Bio Ever since he was a kid Rene took things apart. What started out with toys and pens later became a deconstruction of videogames, music and dance. Anything can be dissected into smaller parts which have a logic of their own. Understanding this lower level logic, and the way it relates to the whole, allows you to create new interesting combinations. Take for instance the sound design of a Moog synthesizer, which combines soundwaves and pink noise, modulated over time by various envelope generators and filters, to create a aesthetically pleasing sensation in your ears and chest. Similarly, dancing Lindyhop ...
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