Andy Sandham


  • United Kingdom


  • Level Development
  • Concept Design
  • Branded Entertainment
  • Serious game design
  • Game Lab Co-Ordinator
  • Game Lab Y1


  • Content Design: World and level, puzzles and Event design
  • UI Design: Feedback and ergonomics
  • System Design: Game mechanics, tools and prototyping
  • MP Design: Team games, local players, private games, ranked, tcr’s, etc.
  • Concept Design and pitching
  • Scriptwriting and Narrative creation
  • Mocap Direction
  • Publisher vision management

Previous Jobs

  • Magic: Duels of the Planewalkers 2012(2011, PC, XBLA, PSN): Lead Designer
  • iPhone/iPad title(Hi profile confidential client 2010): Lead Designer
  • Rogue Warrior (2009, XBOX, PS3, PC): Lead MP Level Designer
  • Shellshock 2: Blood Trails (2009, PC,XBLA, PS3): Scriptwriter/Event Designer
  • Free Running (2007): FMV Designer
  • Tomb Raider V: Chronicles (2000): Level Designer/Artist
  • Tomb Raider II Gold (1999): Level Designer/Artist
  • Tomb Raider IV: The Last Revelation (1999): Level Designer/Artist
  • Tomb Raider III: Adventures of Lara Croft (1998): Level Designer/Artist
  • Tomb Raider II (1997): FMV Artist
  • Fighting Force (1997): Level Designer/Artist
  • Blam! Machinehead (1996): Lead Designer/Artist
  • Theme Park (1995): In-game/concept Artist
  • PowerMonger (1994): Conversion Artist
  • Syndicate (1993): In-game/concept Artist
  • Syndicate: American Revolt (1993): In-game/concept Artist

Other Jobs and/or Activities

Short Film Creation

  • Winner in Nokia Short film competition 2005, shown in Cineworld cinemas nationwide
  • Other Short horror films screened at UK Film Festivals/UK television
  • Mantis Recordings Music Promos (MTV Broadcast)


  • Development financed by UK film council (EM Media) – Pitch through to Script
  • Trained at variety of Scriptwriting seminars, McKee, Truby, Vogler.

Personal Website