Self-reflexive Video Games

With this article I will try to clarify what self-reflexive video games are and why I consider them useful instruments for promoting a more mature and diverse approach to game design. As a researcher and game designer, I have recently developed an experimental, self-reflexive video game titled Necessary Evil ( that will be utilized as an example of the kind of games that I will hopefully succeed in encapsulating in the following pages. With a little help from Jorge Luis Borges, I will argue that the whimsical gameplay of self-reflexive video games interactively materializes the conventionality and the limitations of the way in which we currently understand and design video games. In other words, in this article I will propose an understanding of self-reflexive video games as playable forms of critical thought.

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