The master’s programme has received accreditation from the NVAO (Dutch-Flemish Accreditation Organisation) and will earn graduates an officially international recognised Master in science title. In addition, the master’s programme is funded by the Dutch government. This means that the tuition fee for EU citizens in the academic year of 2014-2015 will only be 1,906 euro.
The game industry is a dynamic industry in which problem-solving skills play a crucial role. The technology from this industry is widely used in such applications as simulations, serious games, and data visualisation. The Master in Game Technology has set itself the goal of instilling in its graduates innovation as a skill and problem-solving ability as a characteristic. To this end, a series of challenges are addressed by exploring the professional and academic fields, analysing relevant material, and applying this to specific problems, within as well as outside the game industry.
Within the English-taught Master in Game Technology, a distinction is made between the disciplines of ‘programming’ and ‘visual art’. Students from these disciplines work together on projects submitted by the international game industry, focusing on production efficiency, graphic realism, and the application of principles from disciplines such as architecture and industrial design.
The master’s programme is a full-time transfer master’s programme for students who have completed a bachelor’s programme (e.g. International Game Architecture and Design at NHTV) in game development, IT, or graphic design.
The teaching staff of this master’s programme consists of lecturers from NHTV’s Academy for Digital Entertainment (most of whom have doctoral degrees, as well as professional backgrounds in the game industry), lecturers from partner institutions, and key players from the national and international game industry.
Content of the master’s programme
As regards the disciplines of Programming and Visual Art, a tailor-made programme has been designed. Cooperation between the disciplines is achieved through the main subjects of Procedural Art, User Interface Design, and Production Tools. In addition, programmers explore subjects like Information Science, Rendering, and Parallel Programming. Visual artists delve into, among other things, Architectural Design, Industrial Design, and Character Design. The master’s programme is concluded with a graduation project.
As the Dutch government has recently adopted a policy which is aimed at attracting highly talented students, this master’s programme will target Dutch as well as international students.
Only 40 places are available on the Master in Game Technology. A selection committee consisting of scholars as well as representatives from the game industry will allocate these places, based on motivation letters, portfolios and CVs.